Include French in your family evenings by creating your homemade Clue game yourself. Thanks to the Clue game, you will not even realize that you are working on your French. The activity of creating a DIY game is also to be done as a family, be creative together. Don't forget to translate the cards and the game board into French to help you memorize the names of the weapons and the places.
Make a homemade Clue game (DIY)
To play Clue game with your family, you need:
- A board (here)
- Two dice
- 6 tokens: charms or small figurines for example
- 6 "handmade" suspects cards
- 6 "handmade" weapons cards
- 9 "handmade" rooms cards
- 1 secret envelope
- Detective notebook (here)
To play Clue game, you will have to create a game board. If you want to download it already done, it will be here. You can also create it yourself; in this case, you will need a cardboard, which will be your solid base. 9 rooms must appear on your board. You can choose the ones from your home, the Hogwarts school (Poudlard in French) or your imagination. Don’t forget to make squares to move. The option of the central piece is optional, it is used to place the secret envelope.
Then, you will need the cards: 6 suspects, 6 weapons and 9 rooms. The rooms cards must be the same as those on your board. As for suspects and weapons, be creative! Use the characters from your favorite show, members of your family and, as for weapons, instead of the famous revolver: prefer dad's rolling pin. You also have to write on the cards the names of characters, weapons and rooms and draw it if you can. It is important that all the cards (weapons, characters, places) are identical from the back.
Finally, prepare your detective notebook, like this one, so you can cross out weapons, rooms, or suspects who don't appear in the secret envelope.
Include French in the game by translating rooms and weapons. Try to communicate only in French when you make a theory or an accusation.
How to start a Clue game?
Shuffle your cards by category: suspects, weapons and rooms. Draw without looking at a card of each category, that is 3 cards in total. Put the three cards in the secret envelope. The three cards represent the solution of the investigation: by whom Mr. X was killed? With what ? And in which room?
The remaining cards must be shuffled together and dealt one by one to each player. Depending on the number of players, some players may benefit by receiving more cards. Those who have less cards, start the game. A detective notebook and a piece are distributed to each player. The player looks at his cards and crosses out the cards in his possession on his detective notebook, since his cards can’t be in the secret envelope.
The game begins in the hall. The game’s purpose is to investigate by entering the rooms and making theories about the murder. The youngest or the player with the fewest cards starts the game by rolling the dice and advances in the lane the number of squares indicated on the dice. Then clockwise, the players take turns.
The story of the investigation can be the fruit of your imagination. For example: On Friday December 13, a crime was committed in the Tudor mansion, Mr. X was killed and the body was moved from the crime scene. 6 potential suspects were present around the mansion. The murder weapon has disappeared, the location of the crime is unknown. We’ve given you the job of investigating, but you’re not the only one. Who will be the first to discover the investigation solution?
Move pieces at Clue game
When you advance on squares, you can’t advance diagonally, nor jump over a piece and neither stop on an already occupied square. If a player is outside the door of a room, you can’t enter it. However, you can be in the same room as another player.
You don’t need to make an exact number to enter a room. For example, there are 5 squares left to enter a room, your dice display 8 in total, you can enter the room and make your theory. However, even if you have rolled 8, you can’t leave the room until the next turn and with another roll of the dice.
Some rooms lead to other rooms through secret passages. You can borrow them on the next turn without needing to roll the dice.
Make a theory at Clue game
When a player is in one of the 9 rooms, he formulates a theory indicating the room in which he is located, the weapon and the suspect. If one of the players has one of the cards listed, he must discreetly show it to the player who formulated the theory. It is possible to formulate any theory, including with cards that we already have in hand, to put the other players on a bad track, for example.
For example, an investigator is in the kitchen and makes the following theory: "I suspect Colonel Mustard of being guilty and of having committed the crime, in the kitchen with a revolver". It turns out that the first player to the left of the investigator has Colonel Mustard's card and the revolver. He can’t lie and must show ONLY ONE of the two cards to the investigator who formulated the theory. The player decides, for example, to discreetly show Colonel Mustard's card. Thus, the investigator knows that it isn’t Colonel Mustard who appears in the secret envelope. He crossed out the name of Colonel Mustard on his detective notebook to remove him from his list of suspects. If the first player wouldn’t have a card, the next player to the left would have been questioned and so on, until the investigator was satisfied. Little by little, each player approaches the investigation solution.
Make an accusation at Clue game
If the player thinks he has found the solution to the investigation, he formulates it aloud and discreetly looks in the secret envelope: “I accuse Madame Rose of having committed the crime, in the bedroom, with a candlestick ”. You can make a charge when it's your turn, wherever you are, even if you are not in a room. You can also make an accusation after making a theory.
If the player has found the solution to the investigation, the game is over and the player is declared the winner. If he made a mistake, he puts the cards back in the secret envelope, so he is out of the game, he can no longer move, question or accuse. He continues the game only to deny any theories.
You can make as many theories as you like, as long as you are in a room. However, you can only make one accusation.